
·
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Geometry Dash | 18% | 204.6Kh |
| 2 | Super Mario 64 | 14% | 159.6Kh |
| 3 | PEAK | 10% | 107.7Kh |
| 4 | Super Mario Maker 2 | 9% | 102.6Kh |
| 5 | Hollow Knight: Silksong | 8% | 91.3Kh |
| 6 | Super Mario Galaxy 2 | 1% | 9Kh |
| 7 | Other games | 40% | 441.6Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 400 viewers | 436 viewers | |
| 305 viewers | 437 viewers |
Over the past week, Super Mario Galaxy 2 was an established game on Twitch, across all languages, with 125 average viewers. Its audience is up 316% week over week. This audience centers on one main market, French (57% of observed watch time), and spreads across 2 tracked languages. The English market follows. The game leans on a headline creator: the most-watched holds 57% of watch time, across 3 curated creators. Within the Platformer category, it ranks 15th out of 250 games observed the previous week.
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Over the past week, Super Mario Galaxy 2 drew an average of 125 concurrent viewers on Twitch, across all languages, with a measured peak of 1.3K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Super Mario Galaxy 2 are CrocodyleTV, Niniste, and 6elle. The full ranking, sortable by audience, activity or specialization, is further down this page.
Super Mario Galaxy 2 is watched mainly in French (57% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
Over the past week, Super Mario Galaxy 2's audience is up 316% versus the previous week.
The publisher of Super Mario Galaxy 2 is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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