
· Nintendo
Over the past week, Super Mario Maker 2 was a major game on Twitch, across all languages, with 2K average viewers. Its audience is up 47% week over week. This audience centers on one main market, Japanese (47% of observed watch time), and spreads across 7 tracked languages. The English market follows. 36 curated creators cover this game; the most-watched holds 46% of watch time. Within the Platformer category, it ranks 2nd out of 279 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Geometry Dash | 63% | 162Kh |
| 2 | PEAK | 9% | 22.3Kh |
| 3 | Viewfinder | 7% | 19.1Kh |
| 4 | Hollow Knight | 5% | 11.9Kh |
| 5 | Lucky Tower Ultimate | 5% | 11.8Kh |
| 6 | Super Mario Maker 2 | 0% | 312h |
| 7 | Other games | 12% | 31.1Kh |
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game the previous week. Browse the full catalog: /creators | ||||||
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Over the past week, Super Mario Maker 2 drew an average of 2K concurrent viewers on Twitch, across all languages, with a measured peak of 42.6K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Super Mario Maker 2 are バトラ, Aurateur, and LeFrenchRestream. The full ranking, sortable by audience, activity or specialization, is further down this page.
Super Mario Maker 2 is watched mainly in Japanese (47% of observed watch time). Its audience spans 7 of the 9 languages tracked by Evoa in total.
Over the past week, Super Mario Maker 2's audience is up 47% versus the previous week.
According to public data aggregated by Evoa, Super Mario Maker 2 is published by Nintendo.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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