
· OPNeon Games
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Hearthstone | 17% | 2.7Mh |
| 2 | ARKNIGHTS: ENDFIELD | 5% | 792Kh |
| 3 | Black Desert | 4% | 664.9Kh |
| 4 | Clash Royale | 4% | 622.6Kh |
| 5 | Teamfight Tactics | 4% | 575.5Kh |
| 6 | TCG Card Shop Simulator | 0% | 317h |
| 7 | Other games | 66% | 10.3Mh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 235 viewers | 299 viewers | |
| 170 viewers | 176 viewers | |
| 104 viewers | 124 viewers | |
| 89 viewers | 116 viewers | |
| 65 viewers | 76 viewers | |
| 51 viewers | 53 viewers |
Over the past week, TCG Card Shop Simulator drew a confidential audience on Twitch, across all languages, with 2 average viewers. This audience concentrates on a single market, English (86% of observed watch time). Within the Strategy category, it ranks 401st out of 778 games observed the previous week.
Do you publish or represent TCG Card Shop Simulator? Activate this game on Evoa
Over the past week, TCG Card Shop Simulator drew an average of 2 concurrent viewers on Twitch, across all languages, with a measured peak of 273 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on TCG Card Shop Simulator are Crunk_Muffin, NanardBE, and condesavr. The full ranking, sortable by audience, activity or specialization, is further down this page.
TCG Card Shop Simulator is watched mainly in English (86% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for TCG Card Shop Simulator on Twitch.
According to public data aggregated by Evoa, TCG Card Shop Simulator is published by OPNeon Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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