
· Polden Publishing
Over the past week, The House Always Wins held a niche spot on Twitch, across all languages, with 6 average viewers. This audience concentrates on a single market, French (80% of observed watch time). The Russian market follows. 2 curated creators cover this game; the most-watched holds 48% of watch time. Within the Simulation category, it ranks 227th out of 633 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Tanks | 24% | 1.8Mh |
| 2 | Palia | 5% | 405.7Kh |
| 3 | Mir Tankov | 5% | 389Kh |
| 4 | Disney Dreamlight Valley | 5% | 342.5Kh |
| 5 | Tomodachi Life: Living the Dream | 3% | 226.1Kh |
| 6 | The House Always Wins | 0% | 943h |
| 7 | Other games | 58% | 4.4Mh |
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
Time invested in this game the previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 152 viewers | 166 viewers | |
| 46 viewers | 48 viewers |
Over the past week, The House Always Wins drew an average of 6 concurrent viewers on Twitch, across all languages, with a measured peak of 322 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on The House Always Wins are CHLOE and Eireen28. The full ranking, sortable by audience, activity or specialization, is further down this page.
The House Always Wins is watched mainly in French (80% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for The House Always Wins on Twitch.
According to public data aggregated by Evoa, The House Always Wins is published by Polden Publishing.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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