
· 11 bit studios
Over the past week, The Invincible held a niche spot on Twitch, across all languages, with 7 average viewers. This audience concentrates on a single market, French (88% of observed watch time). The Spanish market follows. The game leans on a headline creator: the most-watched holds 87% of watch time, across 2 curated creators. Within the Survival/Craft category, it ranks 20th out of 36 games observed the previous week.
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The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Share of Russian audience over the global market
Last 30 days · Russian vs other markets
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game the previous week. Browse the full catalog: /creators | ||||||
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Over the past week, The Invincible drew an average of 7 concurrent viewers on Twitch, across all languages, with a measured peak of 172 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on The Invincible are Symphoniya_ and zanzupp. The full ranking, sortable by audience, activity or specialization, is further down this page.
The Invincible is watched mainly in French (88% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for The Invincible on Twitch.
According to public data aggregated by Evoa, The Invincible is published by 11 bit studios.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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