
· Sony Interactive Entertainment
Over the past week, The Last of Us Part I was an established game on Twitch, across all languages, with 279 average viewers. Its audience is down 42% week over week. This audience centers on one main market, English (46% of observed watch time), and spreads across 9 tracked languages. The Russian market follows. The game is carried by 39 curated creators, with audience spread evenly among them. Within the FPS category, it ranks 67th out of 627 games observed this week.
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Previous ISO week · average concurrent audience
Last 30 days · average concurrent audience per day
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
Audience footprint generated on this game
Time invested in this game this week
% time on this game (primary game)
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Over the past week, The Last of Us Part I drew an average of 279 concurrent viewers on Twitch, across all languages, with a measured peak of 1.3K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on The Last of Us Part I are AdamPacitti, alaskanyan, and Jesucristo69x. The full ranking, sortable by audience, activity or specialization, is further down this page.
The Last of Us Part I is watched mainly in English (46% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, The Last of Us Part I's audience is down 42% versus the previous week.
According to public data aggregated by Evoa, The Last of Us Part I is published by Sony Interactive Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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