
· Sony Interactive Entertainment
Previous ISO week · cumulative audience
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 1.1K viewers | 1.2K viewers | |
| 1.1K viewers | 1.5K viewers | |
| 1K viewers | 1.3K viewers | |
| 822 viewers | 874 viewers | |
| 816 viewers | 2.9K viewers | |
| 750 viewers | 869 viewers | |
| 667 viewers | 721 viewers | |
| 516 viewers | 601 viewers | |
| 453 viewers | 610 viewers | |
| 341 viewers | 444 viewers |
84 more creators
The full ranking is available to PRO subscribers.
Over the past week, The Last of Us Part I was an established game on Twitch, across all languages, with 288 average viewers. Its audience held steady week over week. This audience centers on one main market, English (50% of observed watch time), and spreads across 9 tracked languages. The Russian market follows. The game is carried by 44 curated creators, with audience spread evenly among them. Within the FPS category, it ranks 56th out of 632 games observed the previous week.
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Over the past week, The Last of Us Part I drew an average of 288 concurrent viewers on Twitch, across all languages, with a measured peak of 1.2K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on The Last of Us Part I are 404T4GA, TorteDeLini, and tbvnks. The full ranking, sortable by audience, activity or specialization, is further down this page.
The Last of Us Part I is watched mainly in English (50% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, The Last of Us Part I's audience held steady versus the previous week.
According to public data aggregated by Evoa, The Last of Us Part I is published by Sony Interactive Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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