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There Is No Game: Wrong Dimension
There Is No Game: Wrong Dimension

There Is No Game: Wrong Dimension

TwitchSteam

· Draw Me A Pixel

#0
rank among 49 Puzzle games · previous week
  • Audience
  • Markets
  • Competition
  • Creators

Data being collected

The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).

Audience

Japanese dominance

Audience breakdown by language

Share of Japanese audience over the global market

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
JAJapanese000h—
FRFrench4202629h−23%
DEGerman02663h+103%
ENEnglish000h—
ESSpanish000h—
PTPortuguese000h—
RURussian000h—
ITItalian000h—
PLPolish000h—

Competitive positioning

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1Scoop it! Crane Game45%12.4Kh
2The Legend of Zelda: Skyward Sword8%2.3Kh
3The Legend of Zelda: The Wind Waker7%1.9Kh
4The Legend of Zelda: Breath of the Wild6%1.7Kh
5Superliminal6%1.5Kh
6Other games28%7.5Kh

Top There Is No Game: Wrong Dimension streamers

1MMax

TOP AUDIENCE

Audience

Audience footprint generated on this game

No top audience for this game yet.

TOP ACTIVITY

Hours streamed

Time invested in this game

No streamed activity on this game yet.

TOP SPECIALISTS

Identity

% of stream time spent on this game

No specialists yet (10h+ on this game required).

Active creators on There Is No Game: Wrong Dimension

Active creators on There Is No Game: Wrong Dimension
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on game
No creators on this game yet. Browse the full catalog: /creators

no results

Market read

▾

Over the past week, There Is No Game: Wrong Dimension drew a confidential audience on Twitch, across all languages, with 4 average viewers. This audience concentrates on a single market, French (91% of observed watch time). The game leans on a headline creator: the most-watched holds 78% of watch time, across 1 curated creator. Within the Puzzle category, it ranks 66th out of 199 games observed the previous week.

Do you publish or represent There Is No Game: Wrong Dimension? Activate this game on Evoa

Frequently asked questions

How many viewers does There Is No Game: Wrong Dimension draw on Twitch?▾

Over the past week, There Is No Game: Wrong Dimension drew an average of 4 concurrent viewers on Twitch, across all languages, with a measured peak of 202 viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for There Is No Game: Wrong Dimension?▾

Recently, the most-watched creators on There Is No Game: Wrong Dimension are mistercop, David_Kyden, and RedaktorKuc. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is There Is No Game: Wrong Dimension watched?▾

There Is No Game: Wrong Dimension is watched mainly in French (91% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.

Is There Is No Game: Wrong Dimension growing on Twitch?▾

There is not enough history yet to establish a reliable trend for There Is No Game: Wrong Dimension on Twitch.

Who publishes There Is No Game: Wrong Dimension?▾

According to public data aggregated by Evoa, There Is No Game: Wrong Dimension is published by Draw Me A Pixel.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

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