
· Draw Me A Pixel
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Scoop it! Crane Game | 45% | 12.4Kh |
| 2 | The Legend of Zelda: Skyward Sword | 8% | 2.3Kh |
| 3 | The Legend of Zelda: The Wind Waker | 7% | 1.9Kh |
| 4 | The Legend of Zelda: Breath of the Wild | 6% | 1.7Kh |
| 5 | Superliminal | 6% | 1.5Kh |
| 6 | Other games | 28% | 7.5Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
no results
Over the past week, There Is No Game: Wrong Dimension drew a confidential audience on Twitch, across all languages, with 4 average viewers. This audience concentrates on a single market, French (91% of observed watch time). The game leans on a headline creator: the most-watched holds 78% of watch time, across 1 curated creator. Within the Puzzle category, it ranks 66th out of 199 games observed the previous week.
Do you publish or represent There Is No Game: Wrong Dimension? Activate this game on Evoa
Over the past week, There Is No Game: Wrong Dimension drew an average of 4 concurrent viewers on Twitch, across all languages, with a measured peak of 202 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on There Is No Game: Wrong Dimension are mistercop, David_Kyden, and RedaktorKuc. The full ranking, sortable by audience, activity or specialization, is further down this page.
There Is No Game: Wrong Dimension is watched mainly in French (91% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for There Is No Game: Wrong Dimension on Twitch.
According to public data aggregated by Evoa, There Is No Game: Wrong Dimension is published by Draw Me A Pixel.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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