
· SAT-BOX
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | GeoGuessr | 30% | 306.2Kh |
| 2 | Bombanana! | 15% | 155Kh |
| 3 | The Legend of Zelda: A Link to the Past | 8% | 76.5Kh |
| 4 | Twelve Minutes | 5% | 49.5Kh |
| 5 | The Legend of Zelda: The Wind Waker | 5% | 45.8Kh |
| 6 | Scoop it! Crane Game | 1% | 12.4Kh |
| 7 | Other games | 36% | 361.1Kh |
Ranked by average audience on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 2.5K viewers | 2.6K viewers |
Over the past week, Scoop it! Crane Game held a niche spot on Twitch, across all languages, with 74 average viewers. This audience concentrates on a single market, Japanese (100% of observed watch time). The game leans on a headline creator: the most-watched holds 100% of watch time, across 1 curated creator. Within the Puzzle category, it ranks 12th out of 203 games observed the previous week.
Do you publish or represent Scoop it! Crane Game? Activate this game on Evoa
Over the past week, Scoop it! Crane Game drew an average of 74 concurrent viewers on Twitch, across all languages, with a measured peak of 2.6K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Scoop it! Crane Game are nacho_dayo. The full ranking, sortable by audience, activity or specialization, is further down this page.
Scoop it! Crane Game is watched mainly in Japanese (100% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Scoop it! Crane Game on Twitch.
According to public data aggregated by Evoa, Scoop it! Crane Game is published by SAT-BOX.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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