
· Annapurna Interactive
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | GeoGuessr | 30% | 306.2Kh |
| 2 | Bombanana! | 15% | 155Kh |
| 3 | The Legend of Zelda: A Link to the Past | 8% | 76.5Kh |
| 4 | Twelve Minutes | 5% | 49.5Kh |
| 5 | The Legend of Zelda: The Wind Waker | 5% | 45.8Kh |
| 6 | Other games | 37% | 373.5Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 12.3K viewers | 14K viewers | |
| 7.8K viewers | 8.5K viewers | |
| 478 viewers | 528 viewers | |
| 348 viewers | 410 viewers | |
| 73 viewers | 91 viewers | |
| 34 viewers | 44 viewers |
Over the past week, Twelve Minutes was an established game on Twitch, across all languages, with 295 average viewers. Its audience is up 8327% week over week. This audience concentrates on a single market, English (100% of observed watch time). The game leans on a headline creator: the most-watched holds 100% of watch time, across 1 curated creator. Within the Puzzle category, it ranks 4th out of 203 games observed the previous week.
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Over the past week, Twelve Minutes drew an average of 295 concurrent viewers on Twitch, across all languages, with a measured peak of 13.8K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Twelve Minutes are vanillamace, バトラ, and Ukyochi_JP. The full ranking, sortable by audience, activity or specialization, is further down this page.
Twelve Minutes is watched mainly in English (100% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
Over the past week, Twelve Minutes's audience is up 8327% versus the previous week.
According to public data aggregated by Evoa, Twelve Minutes is published by Annapurna Interactive.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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