
· Nintendo
Over the past week, Tomodachi Life held a niche spot on Twitch, across all languages, with 5 average viewers. This audience is international and spreads across 3 tracked languages, led by English (35% of observed watch time). The Spanish and Japanese markets follow as well. The game is carried by 1 curated creator, with audience spread evenly among them. Within the Simulation category, it ranks 233rd out of 635 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Tanks | 24% | 1.8Mh |
| 2 | Palia | 5% | 405.7Kh |
| 3 | Mir Tankov | 5% | 389Kh |
| 4 | Disney Dreamlight Valley | 5% | 342.5Kh |
| 5 | Tomodachi Life: Living the Dream | 3% | 226.1Kh |
| 6 | Tomodachi Life | 0% | 860h |
| 7 | Other games | 58% | 4.4Mh |
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 54 viewers | 68 viewers |
Over the past week, Tomodachi Life drew an average of 5 concurrent viewers on Twitch, across all languages, with a measured peak of 302 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Tomodachi Life are いのこ. The full ranking, sortable by audience, activity or specialization, is further down this page.
Tomodachi Life is watched mainly in English (35% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Tomodachi Life on Twitch.
According to public data aggregated by Evoa, Tomodachi Life is published by Nintendo.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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