
· Finji
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Pokémon FireRed/LeafGreen | 13% | 13Kh |
| 2 | Genshin Impact | 12% | 11.4Kh |
| 3 | Slay the Princess | 10% | 9.5Kh |
| 4 | ELDEN RING | 7% | 7.2Kh |
| 5 | DARK SOULS III | 4% | 4.1Kh |
| 6 | TUNIC | 3% | 3.3Kh |
| 7 | Other games | 50% | 48.9Kh |
Audience footprint generated on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 642 viewers | 895 viewers |
Over the past week, TUNIC held a niche spot on Twitch, across all languages, with 93 average viewers. This audience centers on one main market, English (59% of observed watch time), and spreads across 6 tracked languages. The Italian market follows. The game is carried by 10 curated creators, with audience spread evenly among them. Within the RPG category, it ranks 68th out of 590 games observed the previous week.
Do you publish or represent TUNIC? Activate this game on Evoa
Over the past week, TUNIC drew an average of 93 concurrent viewers on Twitch, across all languages, with a measured peak of 2.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on TUNIC are Sabaku_no_Sutoriimaa, ぴりからっ, and tpk_live. The full ranking, sortable by audience, activity or specialization, is further down this page.
TUNIC is watched mainly in English (59% of observed watch time). Its audience spans 6 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for TUNIC on Twitch.
According to public data aggregated by Evoa, TUNIC is published by Finji.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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