
· Black Tabby Games
Over the past week, Slay the Princess held a niche spot on Twitch, across all languages, with 59 average viewers. This audience concentrates on a single market, Italian (91% of observed watch time). The game leans on a headline creator: the most-watched holds 91% of watch time, across 2 curated creators. Within the RPG category, it ranks 101st out of 609 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | ELDEN RING | 8% | 1.4Mh |
| 2 | Echoes of Aincrad | 8% | 1.3Mh |
| 3 | Diablo IV | 6% | 972.7Kh |
| 4 | NTE: Neverness to Everness | 6% | 947.2Kh |
| 5 | ELDEN RING NIGHTREIGN | 5% | 842Kh |
| 6 | Slay the Princess | 0% | 9.9Kh |
| 7 | Other games | 66% | 10.6Mh |
Audience footprint generated on this game · previous week
Time invested in this game the previous week
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 1.5K viewers | 1.8K viewers | |
| 126 viewers | 144 viewers |
Over the past week, Slay the Princess drew an average of 59 concurrent viewers on Twitch, across all languages, with a measured peak of 1.8K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Slay the Princess are Cydonia_Chiara and Mileeva_. The full ranking, sortable by audience, activity or specialization, is further down this page.
Slay the Princess is watched mainly in Italian (91% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Slay the Princess on Twitch.
According to public data aggregated by Evoa, Slay the Princess is published by Black Tabby Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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