
· Bandai Namco Entertainment
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | ELDEN RING | 8% | 1.4Mh |
| 2 | Echoes of Aincrad | 8% | 1.3Mh |
| 3 | Diablo IV | 6% | 972.7Kh |
| 4 | NTE: Neverness to Everness | 6% | 947.2Kh |
| 5 | ELDEN RING NIGHTREIGN | 5% | 842Kh |
| 6 | Other games | 66% | 10.6Mh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
247 more creators
The full ranking is available to PRO subscribers.
Over the past week, ELDEN RING NIGHTREIGN was a major game on Twitch, across all languages, with 5K average viewers. Its audience is down 42% week over week. This audience concentrates on a single market, Japanese (77% of observed watch time). The English market follows. 136 curated creators cover this game; the most-watched holds 42% of watch time. Within the RPG category, it ranks 5th out of 609 games observed the previous week.
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Over the past week, ELDEN RING NIGHTREIGN drew an average of 5K concurrent viewers on Twitch, across all languages, with a measured peak of 30K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on ELDEN RING NIGHTREIGN are TheBurntPeanut, stylishnoob4, and 布団ちゃんと申します. The full ranking, sortable by audience, activity or specialization, is further down this page.
ELDEN RING NIGHTREIGN is watched mainly in Japanese (77% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, ELDEN RING NIGHTREIGN's audience is down 42% versus the previous week.
According to public data aggregated by Evoa, ELDEN RING NIGHTREIGN is published by Bandai Namco Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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