
· Bandai Namco Entertainment
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | ELDEN RING | 17% | 89.6Kh |
| 2 | Gothic 1 Remake | 8% | 44.1Kh |
| 3 | Diablo IV | 7% | 38Kh |
| 4 | The Witcher 3: Wild Hunt | 5% | 27Kh |
| 5 | NTE: Neverness to Everness | 4% | 20.4Kh |
| 6 | ELDEN RING NIGHTREIGN | 0% | 2.2Kh |
| 7 | Other games | 58% | 303.2Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
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Over the past week, ELDEN RING NIGHTREIGN was a major game on Twitch, across all languages, with 2.9K average viewers. Its audience is down 43% week over week. This audience centers on one main market, Japanese (63% of observed watch time), and spreads across 9 tracked languages. The English market follows. The game leans on a headline creator: the most-watched holds 53% of watch time, across 120 curated creators. Within the RPG category, it ranks 8th out of 590 games observed the previous week.
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Over the past week, ELDEN RING NIGHTREIGN drew an average of 2.9K concurrent viewers on Twitch, across all languages, with a measured peak of 20.8K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on ELDEN RING NIGHTREIGN are stylishnoob4, 布団ちゃんと申します, and すももですよ. The full ranking, sortable by audience, activity or specialization, is further down this page.
ELDEN RING NIGHTREIGN is watched mainly in Japanese (63% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, ELDEN RING NIGHTREIGN's audience is down 43% versus the previous week.
According to public data aggregated by Evoa, ELDEN RING NIGHTREIGN is published by Bandai Namco Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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