
·
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Tanks | 17% | 1.6Mh |
| 2 | Welcome to the Game III | 16% | 1.5Mh |
| 3 | Funnel Runners | 7% | 676.9Kh |
| 4 | Mir Tankov | 4% | 404.5Kh |
| 5 | The Sims 4 | 4% | 323Kh |
| 6 | Voices of the Void | 1% | 63.5Kh |
| 7 | Other games | 51% | 4.7Mh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
68 more creators
The full ranking is available to PRO subscribers.
Over the past week, Voices of the Void was an established game on Twitch, across all languages, with 378 average viewers. Its audience held steady week over week. This audience concentrates on a single market, English (84% of observed watch time). The Russian market follows. 30 curated creators cover this game; the most-watched holds 25% of watch time. Within the Simulation category, it ranks 28th out of 636 games observed the previous week.
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Over the past week, Voices of the Void drew an average of 378 concurrent viewers on Twitch, across all languages, with a measured peak of 3.1K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Voices of the Void are Vargskelethor, Saruei, and Jabroni_Mike. The full ranking, sortable by audience, activity or specialization, is further down this page.
Voices of the Void is watched mainly in English (84% of observed watch time). Its audience spans 6 of the 9 languages tracked by Evoa in total.
Over the past week, Voices of the Void's audience held steady versus the previous week.
The publisher of Voices of the Void is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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