
· VRChat Inc.
Over the past week, VRChat was a major game on Twitch, across all languages, with 4.4K average viewers. Its audience held steady week over week. This audience concentrates on a single market, English (92% of observed watch time). The game is carried by 431 curated creators, with audience spread evenly among them. Within the VR category, it ranks 1st out of 2 games observed the previous week.
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Share of Spanish audience over the global market
Last 30 days · Spanish vs other markets
Audience footprint generated on this game · previous week
7 more creators
The full ranking is available to PRO subscribers.
Time invested in this game the previous week
7 more creators
The full ranking is available to PRO subscribers.
% time on this game (primary game)
6 more creators
The full ranking is available to PRO subscribers.
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 182 viewers | 272 viewers | |
| 168 viewers | 248 viewers | |
| 134 viewers | 231 viewers | |
| 104 viewers | 161 viewers | |
| 97 viewers | 112 viewers | |
| 96 viewers | 120 viewers | |
| 91 viewers | 105 viewers | |
| 76 viewers | 109 viewers | |
| 74 viewers | 80 viewers | |
| 57 viewers | 80 viewers |
16 more creators
The full ranking is available to PRO subscribers.
Over the past week, VRChat drew an average of 4.4K concurrent viewers on Twitch, across all languages, with a measured peak of 10.1K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on VRChat are reemknocks, roflgator, and itskxtlyn. The full ranking, sortable by audience, activity or specialization, is further down this page.
VRChat is watched mainly in English (92% of observed watch time). Its audience spans 8 of the 9 languages tracked by Evoa in total.
Over the past week, VRChat's audience held steady versus the previous week.
According to public data aggregated by Evoa, VRChat is published by VRChat Inc..
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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