
· Gaijin Entertainment
Over the past week, War Thunder was a major game on Twitch, across all languages, with 1.8K average viewers. Its audience held steady week over week. This audience centers on one main market, English (57% of observed watch time), and spreads across 9 tracked languages. The Russian market follows. The game is carried by 111 curated creators, with audience spread evenly among them. Within the FPS category, it ranks 25th out of 627 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Call of Duty: Black Ops II | 33% | 120.3Kh |
| 2 | Counter-Strike 2 | 18% | 66.2Kh |
| 3 | Valorant | 10% | 35.2Kh |
| 4 | ARC Raiders | 7% | 26.8Kh |
| 5 | Rainbow Six Siege | 7% | 26.2Kh |
| 6 | War Thunder | 0% | 401h |
| 7 | Other games | 24% | 86.6Kh |
Audience footprint generated on this game · previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 28 viewers | 36 viewers |
Over the past week, War Thunder drew an average of 1.8K concurrent viewers on Twitch, across all languages, with a measured peak of 12.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on War Thunder are WarThunder_Esports, WarThunder_Esports_RU, and Giantwaffle. The full ranking, sortable by audience, activity or specialization, is further down this page.
War Thunder is watched mainly in English (57% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, War Thunder's audience held steady versus the previous week.
According to public data aggregated by Evoa, War Thunder is published by Gaijin Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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