
· Moonton
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Hearthstone | 18% | 2.7Mh |
| 2 | Teamfight Tactics | 8% | 1.3Mh |
| 3 | Black Desert | 4% | 606.4Kh |
| 4 | Slay the Spire II | 3% | 502.7Kh |
| 5 | Clash Royale | 3% | 449.5Kh |
| 6 | Watcher of Realms | 0% | 2Kh |
| 7 | Other games | 64% | 9.8Mh |
Audience footprint generated on this game
Time invested in this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 100 viewers | 143 viewers | |
| 35 viewers | 46 viewers |
Over the past week, Watcher of Realms held a niche spot on Twitch, across all languages, with 12 average viewers. This audience concentrates on a single market, Spanish (99% of observed watch time). The game leans on a headline creator: the most-watched holds 98% of watch time, across 1 curated creator. Within the Strategy category, it ranks 229th out of 769 games observed the previous week.
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Over the past week, Watcher of Realms drew an average of 12 concurrent viewers on Twitch, across all languages, with a measured peak of 121 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Watcher of Realms are NotHuman8 and not_spiderman_. The full ranking, sortable by audience, activity or specialization, is further down this page.
Watcher of Realms is watched mainly in Spanish (99% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Watcher of Realms on Twitch.
According to public data aggregated by Evoa, Watcher of Realms is published by Moonton.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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