
· NetEase Games
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Genshin Impact | 14% | 59.8Kh |
| 2 | Torchlight: Infinite | 11% | 47.5Kh |
| 3 | Wuthering Waves | 10% | 40.8Kh |
| 4 | TBH: Task Bar Hero | 6% | 26.4Kh |
| 5 | Path of Exile | 6% | 25.5Kh |
| 6 | Where Winds Meet | 0% | 1.4Kh |
| 7 | Other games | 53% | 225.7Kh |
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 27 viewers | 32 viewers |
Over the past week, Where Winds Meet was an established game on Twitch, across all languages, with 727 average viewers. Its audience is down 35% week over week. This audience centers on one main market, English (61% of observed watch time), and spreads across 8 tracked languages. The game is carried by 64 curated creators, with audience spread evenly among them. Within the RPG category, it ranks 26th out of 593 games observed the previous week.
Do you publish or represent Where Winds Meet? Activate this game on Evoa
Over the past week, Where Winds Meet drew an average of 727 concurrent viewers on Twitch, across all languages, with a measured peak of 3.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Where Winds Meet are RealzBlueWater, wFatal, and Nezba. The full ranking, sortable by audience, activity or specialization, is further down this page.
Where Winds Meet is watched mainly in English (61% of observed watch time). Its audience spans 8 of the 9 languages tracked by Evoa in total.
Over the past week, Where Winds Meet's audience is down 35% versus the previous week.
According to public data aggregated by Evoa, Where Winds Meet is published by NetEase Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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