
· Nintendo
Over the past week, Banjo-Kazooie drew a confidential audience on Twitch, across all languages, with 5 average viewers. This audience is international and spreads across 2 tracked languages, led by Spanish (44% of observed watch time). The Japanese market follows. 1 curated creator cover this game; the most-watched holds 48% of watch time. Within the Platformer category, it ranks 103rd out of 278 games observed the previous week.
Do you publish or represent Banjo-Kazooie? Activate this game on Evoa
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Geometry Dash | 11% | 421.7Kh |
| 2 | Super Mario Maker 2 | 9% | 329.1Kh |
| 3 | PEAK | 7% | 273.6Kh |
| 4 | Super Mario World | 7% | 266.4Kh |
| 5 | Super Mario 64 | 7% | 256.2Kh |
| 6 | Banjo-Kazooie | 0% | 824h |
| 7 | Other games | 59% | 2.2Mh |
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 56 viewers | 76 viewers |
Over the past week, Banjo-Kazooie drew an average of 5 concurrent viewers on Twitch, across all languages, with a measured peak of 80 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Banjo-Kazooie are ミアム. The full ranking, sortable by audience, activity or specialization, is further down this page.
Banjo-Kazooie is watched mainly in Spanish (44% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Banjo-Kazooie on Twitch.
According to public data aggregated by Evoa, Banjo-Kazooie is published by Nintendo.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now? Request early access →
Get notified at launch.