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Bloodborne
Bloodborne

Bloodborne

TwitchData currently observed on Twitch. Other platforms will be integrated progressively.

· Sony Computer Entertainment

#21
rank among 198 RPG games · previous week
  • Audience
  • Markets
  • Competition
  • Creators

Market read

▾

Over the past week, Bloodborne was an established game on Twitch, across all languages, with 886 average viewers. Its audience held steady week over week. This audience concentrates on a single market, English (81% of observed watch time). 69 curated creators cover this game; the most-watched holds 35% of watch time. Within the RPG category, it ranks 26th out of 609 games observed the previous week.

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Average audience
31
+5%vs prev. week
Peak audience
176
−22%vs prev. week
Hours watched
5.3Kh
+5%vs prev. week
Streams
306
+15%vs prev. week
Genre share
1%
stablevs prev. week

Game audience

Spanish dominance

Audience breakdown by language

Share of Spanish audience over the global market

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
ESSpanish311765.3Kh+5%
ENEnglish7145.2K119.9Kh−11%
RURussian565699.5Kh−59%
PTPortuguese182052.9Kh+51%
JAJapanese151742.5Kh+476%
ITItalian11761.8Kh+194%
FRFrench71131.2Kh−56%
DEGerman6651Kh+11%
PLPolish128200h−7%
+13Other languages271904.5Kh—

Language breakdown over time

Last 30 days · Spanish vs other markets

Competitive positioning

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1MARVEL Contest of Champions21%163.9Kh
2NTE: Neverness to Everness15%115.7Kh
3Wuthering Waves11%86.4Kh
4Genshin Impact8%61.5Kh
5Zenless Zone Zero4%30.6Kh
6Bloodborne1%5.3Kh
7Other games39%299.6Kh

Positioning over time

Last 30 days · cumulative audience per day

Creators to activate

Top Audience

Audience

Audience footprint generated on this game · previous week

  • 1Cursedwind
    CursedwindES
    Bloodborne
    112 viewers
  • 2YggdrasilSD
    YggdrasilSDES
    Bloodborne
    78 viewers
  • 3xzstence
    xzstenceES
    Bloodborne
    75 viewers

Top Activity

Hours streamed

Time invested in this game the previous week

  • 1xzstence
    xzstenceES
    Bloodborne
    13 h
  • 2YggdrasilSD
    YggdrasilSDES
    Bloodborne
    10 h
  • 3Cursedwind
    CursedwindES
    Bloodborne
    5 h

Specialists

Identity

% time on this game (primary game)

  • 1xzstence
    xzstenceES
    Bloodborne
    76%
  • 2YggdrasilSD
    YggdrasilSDES
    Bloodborne
    53%

Creators catalog · Bloodborne · previous weekPRO

Creators catalog · Bloodborne · previous week
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on gameGrowth
CursedwindCursedwind · ES
112 viewers201 viewers5 h558h21%−5%
YggdrasilSDYggdrasilSD · ES
78 viewers108 viewers10 h778h53%+31%
xzstencexzstence · ES
75 viewers128 viewers13 h971h76%−50%
3 results · Page 1 / 1PRO

Frequently asked questions

How many viewers does Bloodborne draw on Twitch?▾

Over the past week, Bloodborne drew an average of 886 concurrent viewers on Twitch, across all languages, with a measured peak of 5.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for Bloodborne?▾

Over the past week, the most-watched creators on Bloodborne are Distortion2, Savii, and Patty. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is Bloodborne watched?▾

Bloodborne is watched mainly in English (81% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.

Is Bloodborne growing on Twitch?▾

Over the past week, Bloodborne's audience held steady versus the previous week.

Who publishes Bloodborne?▾

According to public data aggregated by Evoa, Bloodborne is published by Sony Computer Entertainment.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

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