
· Sony Interactive Entertainment
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Path of Exile | 10% | 1.5Mh |
| 2 | ELDEN RING | 9% | 1.3Mh |
| 3 | Torchlight: Infinite | 9% | 1.3Mh |
| 4 | Echoes of Aincrad | 8% | 1.2Mh |
| 5 | Diablo IV | 4% | 610.7Kh |
| 6 | Demon's Souls | 0% | 13Kh |
| 7 | Other games | 60% | 8.7Mh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 308 viewers | 357 viewers | |
| 219 viewers | 270 viewers | |
| 203 viewers | 243 viewers | |
| 196 viewers | 256 viewers | |
| 105 viewers | 130 viewers | |
| 99 viewers | 126 viewers | |
| 96 viewers | 100 viewers | |
| 60 viewers | 70 viewers | |
| 52 viewers | 59 viewers |
Over the past week, Demon's Souls held a niche spot on Twitch, across all languages, with 78 average viewers. This audience is international and spreads across 6 tracked languages, led by Russian (43% of observed watch time). The Portuguese and Spanish markets follow as well. 6 curated creators cover this game; the most-watched holds 42% of watch time. Within the RPG category, it ranks 76th out of 593 games observed the previous week.
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Over the past week, Demon's Souls drew an average of 78 concurrent viewers on Twitch, across all languages, with a measured peak of 326 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Demon's Souls are Eden, AcreVersion, and snowboy_man. The full ranking, sortable by audience, activity or specialization, is further down this page.
Demon's Souls is watched mainly in Russian (43% of observed watch time). Its audience spans 6 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Demon's Souls on Twitch.
According to public data aggregated by Evoa, Demon's Souls is published by Sony Interactive Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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