
· Blizzard Entertainment
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | ELDEN RING | 17% | 89.6Kh |
| 2 | Gothic 1 Remake | 8% | 44.1Kh |
| 3 | Diablo IV | 7% | 38Kh |
| 4 | The Witcher 3: Wild Hunt | 5% | 27Kh |
| 5 | NTE: Neverness to Everness | 4% | 20.4Kh |
| 6 | Other games | 58% | 305.4Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
39 more creators
The full ranking is available to PRO subscribers.
Over the past week, Diablo IV was a major game on Twitch, across all languages, with 3.6K average viewers. Its audience is down 37% week over week. This audience concentrates on a single market, English (75% of observed watch time). 149 curated creators cover this game; the most-watched holds 29% of watch time. Within the RPG category, it ranks 5th out of 593 games observed the previous week.
Do you publish or represent Diablo IV? Activate this game on Evoa
Over the past week, Diablo IV drew an average of 3.6K concurrent viewers on Twitch, across all languages, with a measured peak of 12.7K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Diablo IV are REVENANT, KaKaTukiTukiTukiTuki, and alexelcapo. The full ranking, sortable by audience, activity or specialization, is further down this page.
Diablo IV is watched mainly in English (75% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, Diablo IV's audience is down 37% versus the previous week.
According to public data aggregated by Evoa, Diablo IV is published by Blizzard Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.