
· NetEase Games
Over the past week, Identity V held a niche spot on Twitch, across all languages, with 78 average viewers. This audience centers on one main market, English (51% of observed watch time), and spreads across 6 tracked languages. The Russian and Japanese markets follow as well. The game is carried by 8 curated creators, with audience spread evenly among them. Within the Strategy category, it ranks 96th out of 769 games observed the previous week.
Do you publish or represent Identity V? Activate this game on Evoa
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Clash Royale | 19% | 175Kh |
| 2 | RimWorld | 8% | 67.5Kh |
| 3 | Teamfight Tactics | 6% | 50.1Kh |
| 4 | Mechabellum | 6% | 49.8Kh |
| 5 | Sid Meier's Civilization VI | 5% | 45.5Kh |
| 6 | Identity V | 0% | 4h |
| 7 | Other games | 57% | 512.3Kh |
Cumulative audience
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game the previous week. Browse the full catalog: /creators | ||||||
no results
Over the past week, Identity V drew an average of 78 concurrent viewers on Twitch, across all languages, with a measured peak of 340 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Identity V are hikaru_kun, NightFuryo3o, and YOVSKA. The full ranking, sortable by audience, activity or specialization, is further down this page.
Identity V is watched mainly in English (51% of observed watch time). Its audience spans 6 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Identity V on Twitch.
According to public data aggregated by Evoa, Identity V is published by NetEase Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.