
· Tate Multimedia
Over the past week, Kao the Kangaroo drew a confidential audience on Twitch, across all languages, with 1 average viewers. This audience concentrates on a single market, Polish (100% of observed watch time). The game leans on a headline creator: the most-watched holds 72% of watch time, across 1 curated creator. Within the Platformer category, it ranks 153rd out of 278 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Geometry Dash | 11% | 421.7Kh |
| 2 | Super Mario Maker 2 | 9% | 329.1Kh |
| 3 | PEAK | 7% | 273.6Kh |
| 4 | Super Mario World | 7% | 266.4Kh |
| 5 | Super Mario 64 | 7% | 256.2Kh |
| 6 | Kao the Kangaroo | 0% | 164h |
| 7 | Other games | 59% | 2.2Mh |
Cumulative audience
Audience footprint generated on this game · previous week
Time invested in this game the previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 39 viewers | 42 viewers |
Over the past week, Kao the Kangaroo drew an average of 1 concurrent viewers on Twitch, across all languages, with a measured peak of 42 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Kao the Kangaroo are DomiKitty. The full ranking, sortable by audience, activity or specialization, is further down this page.
Kao the Kangaroo is watched mainly in Polish (100% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Kao the Kangaroo on Twitch.
According to public data aggregated by Evoa, Kao the Kangaroo is published by Tate Multimedia.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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