
· Electronic Arts
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Call of Duty: Black Ops II | 32% | 777.8Kh |
| 2 | Valorant | 18% | 424.7Kh |
| 3 | Counter-Strike 2 | 11% | 260.7Kh |
| 4 | Escape from Tarkov | 5% | 127.7Kh |
| 5 | Hunt: Showdown 1896 | 4% | 88.5Kh |
| 6 | Mass Effect Legendary Edition | 0% | 2.4Kh |
| 7 | Other games | 30% | 723.2Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 328 viewers | 356 viewers | |
| 126 viewers | 161 viewers | |
| 41 viewers | 58 viewers | |
| 31 viewers | 40 viewers |
Over the past week, Mass Effect Legendary Edition was an established game on Twitch, across all languages, with 318 average viewers. Its audience held steady week over week. This audience concentrates on a single market, English (82% of observed watch time). The game is carried by 34 curated creators, with audience spread evenly among them. Within the FPS category, it ranks 53rd out of 632 games observed the previous week.
Do you publish or represent Mass Effect Legendary Edition? Activate this game on Evoa
Over the past week, Mass Effect Legendary Edition drew an average of 318 concurrent viewers on Twitch, across all languages, with a measured peak of 1.3K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Mass Effect Legendary Edition are melibela, ohkatiemarie, and Juliversal. The full ranking, sortable by audience, activity or specialization, is further down this page.
Mass Effect Legendary Edition is watched mainly in English (82% of observed watch time). Its audience spans 7 of the 9 languages tracked by Evoa in total.
Over the past week, Mass Effect Legendary Edition's audience held steady versus the previous week.
According to public data aggregated by Evoa, Mass Effect Legendary Edition is published by Electronic Arts.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.