
· Capcom
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Pokémon FireRed/LeafGreen | 13% | 13Kh |
| 2 | Genshin Impact | 12% | 11.4Kh |
| 3 | Slay the Princess | 10% | 9.5Kh |
| 4 | ELDEN RING | 7% | 7.2Kh |
| 5 | DARK SOULS III | 4% | 4.1Kh |
| 6 | Monster Hunter Wilds | 1% | 619h |
| 7 | Other games | 53% | 51.6Kh |
Audience footprint generated on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 48 viewers | 66 viewers |
Over the past week, Monster Hunter Wilds was a major game on Twitch, across all languages, with 2.1K average viewers. Its audience is up 20% week over week. This audience centers on one main market, Japanese (49% of observed watch time), and spreads across 9 tracked languages. The English market follows. Within the RPG category, it ranks 12th out of 589 games observed the previous week.
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Over the past week, Monster Hunter Wilds drew an average of 2.1K concurrent viewers on Twitch, across all languages, with a measured peak of 22.4K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Monster Hunter Wilds are しんじさん, japanese_restream, and PorcelainMaid. The full ranking, sortable by audience, activity or specialization, is further down this page.
Monster Hunter Wilds is watched mainly in Japanese (49% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, Monster Hunter Wilds's audience is up 20% versus the previous week.
According to public data aggregated by Evoa, Monster Hunter Wilds is published by Capcom.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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