
· WB Games
Over the past week, Mortal Kombat 1 held a niche spot on Twitch, across all languages, with 26 average viewers. This audience centers on one main market, English (58% of observed watch time), and spreads across 4 tracked languages. The Russian market follows. 3 curated creators cover this game; the most-watched holds 37% of watch time. Within the Fighting category, it ranks 22nd out of 93 games observed the previous week.
Do you publish or represent Mortal Kombat 1? Activate this game on Evoa
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Street Fighter 6 | 51% | 1.3Mh |
| 2 | TEKKEN 8 | 11% | 297.1Kh |
| 3 | Fatal Fury: City of the Wolves | 6% | 153.2Kh |
| 4 | DEAD OR ALIVE 6 Last Round | 5% | 129.4Kh |
| 5 | Brawlhalla | 5% | 123.3Kh |
| 6 | Mortal Kombat 1 | 0% | 4.4Kh |
| 7 | Other games | 22% | 577.3Kh |
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
Time invested in this game the previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 408 viewers | 428 viewers | |
| 231 viewers | 288 viewers | |
| 56 viewers | 68 viewers |
Over the past week, Mortal Kombat 1 drew an average of 26 concurrent viewers on Twitch, across all languages, with a measured peak of 428 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Mortal Kombat 1 are Fight4NewYork, ArnKratos, and MissVaska. The full ranking, sortable by audience, activity or specialization, is further down this page.
Mortal Kombat 1 is watched mainly in English (58% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Mortal Kombat 1 on Twitch.
According to public data aggregated by Evoa, Mortal Kombat 1 is published by WB Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now? Request early access →
Get notified at launch.