
· Webzen
Over the past week, MU Online was an established game on Twitch, across all languages, with 366 average viewers. Its audience is up 18% week over week. This audience concentrates on a single market, Portuguese (74% of observed watch time). The game is carried by 20 curated creators, with audience spread evenly among them. Within the Strategy category, it ranks 47th out of 769 games observed the previous week.
Do you publish or represent MU Online? Activate this game on Evoa
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Data being collected (bootstrap 2026-04-21). Evolution series will appear after the first aggregation run.
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Clash Royale | 19% | 175Kh |
| 2 | RimWorld | 8% | 67.5Kh |
| 3 | Teamfight Tactics | 6% | 50.1Kh |
| 4 | Mechabellum | 6% | 49.8Kh |
| 5 | Sid Meier's Civilization VI | 5% | 45.5Kh |
| 6 | Other games | 57% | 512.3Kh |
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game the previous week. Browse the full catalog: /creators | ||||||
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Over the past week, MU Online drew an average of 366 concurrent viewers on Twitch, across all languages, with a measured peak of 1.1K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on MU Online are demononana, Marco_Veio, and dersin2k. The full ranking, sortable by audience, activity or specialization, is further down this page.
MU Online is watched mainly in Portuguese (74% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
Over the past week, MU Online's audience is up 18% versus the previous week.
According to public data aggregated by Evoa, MU Online is published by Webzen.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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