
· Moon Studios
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | ELDEN RING | 17% | 89.6Kh |
| 2 | Gothic 1 Remake | 8% | 44.1Kh |
| 3 | Diablo IV | 7% | 38Kh |
| 4 | The Witcher 3: Wild Hunt | 5% | 27Kh |
| 5 | NTE: Neverness to Everness | 4% | 20.4Kh |
| 6 | No Rest for the Wicked | 0% | 331h |
| 7 | Other games | 58% | 305.1Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 130 viewers | 166 viewers | |
| 99 viewers | 118 viewers | |
| 44 viewers | 55 viewers |
Over the past week, No Rest for the Wicked drew a confidential audience on Twitch, across all languages, with 4 average viewers. This audience is international and spreads across 2 tracked languages, led by German (45% of observed watch time). The Italian and Portuguese markets follow as well. 2 curated creators cover this game; the most-watched holds 45% of watch time. Within the RPG category, it ranks 223rd out of 593 games observed the previous week.
Do you publish or represent No Rest for the Wicked? Activate this game on Evoa
Over the past week, No Rest for the Wicked drew an average of 4 concurrent viewers on Twitch, across all languages, with a measured peak of 119 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on No Rest for the Wicked are LocoLea, たろぺ, and ぴりからっ. The full ranking, sortable by audience, activity or specialization, is further down this page.
No Rest for the Wicked is watched mainly in German (45% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for No Rest for the Wicked on Twitch.
According to public data aggregated by Evoa, No Rest for the Wicked is published by Moon Studios.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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