
· VOID Interactive
Over the past week, Ready or Not was an established game on Twitch, across all languages, with 176 average viewers. Its audience held steady week over week. This audience centers on one main market, English (58% of observed watch time), and spreads across 8 tracked languages. The Russian market follows. The game is carried by 13 curated creators, with audience spread evenly among them. Within the FPS category, it ranks 80th out of 627 games observed the previous week.
Do you publish or represent Ready or Not? Activate this game on Evoa
Share of Polish audience over the global market
Last 30 days · Polish vs other markets
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
Time invested in this game the previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 31 viewers | 52 viewers |
Over the past week, Ready or Not drew an average of 176 concurrent viewers on Twitch, across all languages, with a measured peak of 1.6K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Ready or Not are L4HMADJU, Ozku, and fiftyballski. The full ranking, sortable by audience, activity or specialization, is further down this page.
Ready or Not is watched mainly in English (58% of observed watch time). Its audience spans 8 of the 9 languages tracked by Evoa in total.
Over the past week, Ready or Not's audience held steady versus the previous week.
According to public data aggregated by Evoa, Ready or Not is published by VOID Interactive.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now? Request early access →
Get notified at launch.