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© 2026 Evoa. All rights reserved.·Methodology·Privacy·Terms
Ready or Not
Ready or Not

Ready or Not

Twitch

· VOID Interactive

#76
rank among 207 FPS games · previous week
  • Audience
  • Markets
  • Competition
  • Creators
Average audience
12
−65%vs prev. week
Peak audience
157
−89%vs prev. week
Hours watched
2Kh
−65%vs prev. week
Streams
204
−31%vs prev. week
Genre share
0%

Audience

Russian dominance

Audience breakdown by language

Share of Russian audience over the global market

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
RURussian121572Kh−65%
ENEnglish9852416.5Kh−5%
DEGerman131622.3Kh+5%
FRFrench6931Kh+1%
ESSpanish455753h−56%
PTPortuguese496669h+46%
ITItalian4286647h+627%
PLPolish136245h−46%
JAJapanese115172h+118%
+15Other languages296374h—

Competitive positioning

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1Counter-Strike 259%4.6Mh
2Valorant6%473.9Kh
3STALCRAFT: X6%451.9Kh
4Escape from Tarkov5%429.7Kh
5Arena Breakout: Infinite5%421.4Kh
6Ready or Not0%2Kh
7Other games19%1.5Mh

Top Ready or Not streamers

1M3M

TOP AUDIENCE

Audience

Ranked by average audience on this game

  • 1L4HMADJU
    L4HMADJURU
    Ready or Not
    1.2K viewers
  • 2clayton_57
    clayton_57RU
    Ready or Not
    134 viewers
  • 31FuGa
    1FuGaRU
    Ready or Not
    54 viewers
  • 4esnempire21
    esnempire21RU
    Ready or Not
    29 viewers
  • 5TAGGAbmf
    TAGGAbmfRU
    Ready or Not
    25 viewers

TOP ACTIVITY

Hours streamed

Ranked by hours streamed on this game

  • 1esnempire21
    esnempire21RU
    Ready or Not
    26 h
  • 2clayton_57
    clayton_57RU
    Ready or Not
    4 h
  • 31FuGa
    1FuGaRU
    Ready or Not
    4 h
  • 4TAGGAbmf
    TAGGAbmfRU
    Ready or Not
    3 h
  • 5L4HMADJU
    L4HMADJURU
    Ready or Not
    3 h

TOP SPECIALISTS

Percentage

Ranked by % of time on this game

  • 1esnempire21
    esnempire21RU
    Ready or Not
    33%

Active creators on Ready or Not

Active creators on Ready or Not
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on game
L4HMADJUL4HMADJU · RU
1.2K viewers1.4K viewers3 h3.5Kh3%
clayton_57clayton_57 · RU
134 viewers156 viewers4 h538h3%
1FuGa1FuGa · RU
54 viewers63 viewers4 h216h2%
esnempire21esnempire21 · RU
29 viewers46 viewers26 h750h33%
TAGGAbmfTAGGAbmf · RU
25 viewers25 viewers3 h74h6%
5 results · Page 1 / 1PRO

Market read

▾

Over the past week, Ready or Not was an established game on Twitch, across all languages, with 147 average viewers. Its audience is down 17% week over week. This audience concentrates on a single market, English (67% of observed watch time). The game is carried by 12 curated creators, with audience spread evenly among them. Within the FPS category, it ranks 78th out of 633 games observed the previous week.

Do you publish or represent Ready or Not? Activate this game on Evoa

Frequently asked questions

How many viewers does Ready or Not draw on Twitch?▾

Over the past week, Ready or Not drew an average of 147 concurrent viewers on Twitch, across all languages, with a measured peak of 814 viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for Ready or Not?▾

Recently, the most-watched creators on Ready or Not are L4HMADJU, Snamwiches, and clayton_57. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is Ready or Not watched?▾

Ready or Not is watched mainly in English (67% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.

Is Ready or Not growing on Twitch?▾

Over the past week, Ready or Not's audience is down 17% versus the previous week.

Who publishes Ready or Not?▾

According to public data aggregated by Evoa, Ready or Not is published by VOID Interactive.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

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