
· VOID Interactive
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Counter-Strike 2 | 59% | 4.6Mh |
| 2 | Valorant | 6% | 473.9Kh |
| 3 | STALCRAFT: X | 6% | 451.9Kh |
| 4 | Escape from Tarkov | 5% | 429.7Kh |
| 5 | Arena Breakout: Infinite | 5% | 421.4Kh |
| 6 | Ready or Not | 0% | 2Kh |
| 7 | Other games | 19% | 1.5Mh |
Ranked by average audience on this game
Ranked by hours streamed on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 1.2K viewers | 1.4K viewers | |
| 134 viewers | 156 viewers | |
| 54 viewers | 63 viewers | |
| 29 viewers | 46 viewers | |
| 25 viewers | 25 viewers |
Over the past week, Ready or Not was an established game on Twitch, across all languages, with 147 average viewers. Its audience is down 17% week over week. This audience concentrates on a single market, English (67% of observed watch time). The game is carried by 12 curated creators, with audience spread evenly among them. Within the FPS category, it ranks 78th out of 633 games observed the previous week.
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Over the past week, Ready or Not drew an average of 147 concurrent viewers on Twitch, across all languages, with a measured peak of 814 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Ready or Not are L4HMADJU, Snamwiches, and clayton_57. The full ranking, sortable by audience, activity or specialization, is further down this page.
Ready or Not is watched mainly in English (67% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, Ready or Not's audience is down 17% versus the previous week.
According to public data aggregated by Evoa, Ready or Not is published by VOID Interactive.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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