
· Gamirror Games
Over the past week, Retail Hell was an established game on Twitch, across all languages, with 319 average viewers. Its audience is up 473% week over week. This audience concentrates on a single market, English (98% of observed watch time). The game leans on a headline creator: the most-watched holds 91% of watch time, across 4 curated creators. Within the Simulation category, it ranks 35th out of 632 games observed the previous week.
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Previous ISO week · average concurrent audience
Last 30 days · average concurrent audience per day
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
1 more creator
The full ranking is available to PRO subscribers.
Time invested in this game the previous week
1 more creator
The full ranking is available to PRO subscribers.
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 16.3K viewers | 16.7K viewers | |
| 505 viewers | 590 viewers | |
| 69 viewers | 94 viewers | |
| 34 viewers | 41 viewers |
Over the past week, Retail Hell drew an average of 319 concurrent viewers on Twitch, across all languages, with a measured peak of 16.7K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Retail Hell are Joe_Bartolozzi, Fleshy, and m0ann. The full ranking, sortable by audience, activity or specialization, is further down this page.
Retail Hell is watched mainly in English (98% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
Over the past week, Retail Hell's audience is up 473% versus the previous week.
According to public data aggregated by Evoa, Retail Hell is published by Gamirror Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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