
· Gamirror Games
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Welcome to the Game III | 24% | 103.2Kh |
| 2 | Funnel Runners | 18% | 79Kh |
| 3 | Papers, Please | 5% | 20.1Kh |
| 4 | Supermarket Chaos | 5% | 19.9Kh |
| 5 | World of Tanks | 5% | 19.5Kh |
| 6 | Retail Hell | 0% | 819h |
| 7 | Other games | 44% | 188.5Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 189 viewers | 231 viewers | |
| 85 viewers | 103 viewers | |
| 34 viewers | 41 viewers |
Over the past week, Retail Hell was an established game on Twitch, across all languages, with 111 average viewers. Its audience is down 65% week over week. This audience plays out largely outside Evoa's 9 tracked markets (75% of observed watch time); among covered markets, Russian leads. The game is carried by 5 curated creators, with audience spread evenly among them. Within the Simulation category, it ranks 57th out of 641 games observed the previous week.
Do you publish or represent Retail Hell? Activate this game on Evoa
Over the past week, Retail Hell drew an average of 111 concurrent viewers on Twitch, across all languages, with a measured peak of 4.8K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Retail Hell are Joe_Bartolozzi, Gnu_Live, and Eros. The full ranking, sortable by audience, activity or specialization, is further down this page.
Retail Hell plays out largely outside Evoa's 9 tracked markets (75% of observed watch time); among covered markets, Russian leads. Its audience spans 6 of the 9 languages tracked by Evoa in total.
Over the past week, Retail Hell's audience is down 65% versus the previous week.
According to public data aggregated by Evoa, Retail Hell is published by Gamirror Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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