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Retro Rewind: Video Store Simulator
Retro Rewind: Video Store Simulator

Retro Rewind: Video Store Simulator

TwitchData currently observed on Twitch. Other platforms will be integrated progressively.SteamPlayer data currently observed on Steam for this game.

·

#71
rank among 161 Simulation games · previous week
  • Audience
  • Markets
  • Competition
  • Creators
Average audience
0
−99%vs prev. week
Peak audience
9
−99%vs prev. week
Hours watched
34h
−99%vs prev. week
Streams
4
+33%vs prev. week
Genre share
0%
−100%vs prev. week

Audience

PRO

Italian dominance Data currently observed on Twitch. Other platforms will be integrated progressively.

Audience breakdown by language

Share of Italian audience over the global market

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
ITItalian0934h−99%
ENEnglish12398720.6Kh−29%
DEGerman192713.1Kh+2%
FRFrench678998h−7%
ESSpanish557861h+61%
RURussian347552h+397%
PTPortuguese11093h−14%
PLPolish0638h−86%
JAJapanese000h—
+7Other languages102831.7Kh—

Competitive positioning Data currently observed on Twitch. Other platforms will be integrated progressively.

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1Euro Truck Simulator 221%13.7Kh
2Cheap Car Repair13%8.5Kh
3Ore Factory Squad9%6.1Kh
4Cat Mail Co.7%4.3Kh
5Outer Wilds6%3.9Kh
6Retro Rewind: Video Store Simulator0%34h
7Other games44%29Kh

Creators catalog · Retro Rewind: Video Store Simulator · previous weekData currently observed on Twitch. Other platforms will be integrated progressively.

Creators catalog · Retro Rewind: Video Store Simulator · previous week
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on gameGrowth
No creators on this game the previous week. Browse the full catalog: /creators

no results

Market read

▾

Over the past week, Retro Rewind: Video Store Simulator was an established game on Twitch, across all languages, with 167 average viewers. Its audience is down 24% week over week. This audience concentrates on a single market, English (74% of observed watch time). The German market follows. The game is carried by 28 curated creators, with audience spread evenly among them. Within the Simulation category, it ranks 46th out of 635 games observed the previous week.

Do you publish or represent Retro Rewind: Video Store Simulator? Activate this game on Evoa

Frequently asked questions

How many viewers does Retro Rewind: Video Store Simulator draw on Twitch?▾

Over the past week, Retro Rewind: Video Store Simulator drew an average of 167 concurrent viewers on Twitch, across all languages, with a measured peak of 995 viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for Retro Rewind: Video Store Simulator?▾

Recently, the most-watched creators on Retro Rewind: Video Store Simulator are DrGluon, Skaifox, and TheHotCross. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is Retro Rewind: Video Store Simulator watched?▾

Retro Rewind: Video Store Simulator is watched mainly in English (74% of observed watch time). Its audience spans 6 of the 9 languages tracked by Evoa in total.

Is Retro Rewind: Video Store Simulator growing on Twitch?▾

Over the past week, Retro Rewind: Video Store Simulator's audience is down 24% versus the previous week.

Who publishes Retro Rewind: Video Store Simulator?▾

The publisher of Retro Rewind: Video Store Simulator is not listed in the public data aggregated by Evoa.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

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