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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Welcome to the Game III | 24% | 91.8Kh |
| 2 | Funnel Runners | 20% | 75.4Kh |
| 3 | Happy's Humble Burger Cult | 10% | 37.7Kh |
| 4 | Half Sword | 9% | 33.5Kh |
| 5 | S.O.N.A.R.: Submarine Operators Not Actually Ready | 8% | 30.2Kh |
| 6 | Retro Rewind: Video Store Simulator | 0% | 1.7Kh |
| 7 | Other games | 30% | 115Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
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Over the past week, Retro Rewind: Video Store Simulator was an established game on Twitch, across all languages, with 114 average viewers. Its audience is down 32% week over week. This audience concentrates on a single market, English (78% of observed watch time). Within the Simulation category, it ranks 55th out of 638 games observed the previous week.
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Over the past week, Retro Rewind: Video Store Simulator drew an average of 114 concurrent viewers on Twitch, across all languages, with a measured peak of 1.6K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Retro Rewind: Video Store Simulator are DrGluon, TheHotCross, and JOJOsaysbreee. The full ranking, sortable by audience, activity or specialization, is further down this page.
Retro Rewind: Video Store Simulator is watched mainly in English (78% of observed watch time). Its audience spans 6 of the 9 languages tracked by Evoa in total.
Over the past week, Retro Rewind: Video Store Simulator's audience is down 32% versus the previous week.
The publisher of Retro Rewind: Video Store Simulator is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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