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© 2026 Evoa. All rights reserved.·Methodology·Privacy·Terms
Reverse: 1999
Reverse: 1999

Reverse: 1999

TwitchData currently observed on Twitch. Other platforms will be integrated progressively.SteamPlayer data currently observed on Steam for this game.

· Bluepoch

#243
rank among 769 Strategy games · previous week
  • Audience
  • Markets
  • Competition
  • Creators

Market read

▾

Over the past week, Reverse: 1999 held a niche spot on Twitch, across all languages, with 11 average viewers. This audience centers on one main market, Russian (50% of observed watch time), and spreads across 3 tracked languages. The English and Japanese markets follow as well. The game leans on a headline creator: the most-watched holds 50% of watch time, across 2 curated creators. Within the Strategy category, it ranks 243rd out of 769 games observed the previous week.

Do you publish or represent Reverse: 1999? Activate this game on Evoa

Average audience
11
+222%vs prev. week
Peak audience
306
+47%vs prev. week
Hours watched
1.8Kh
+222%vs prev. week
Streams
7
+75%vs prev. week
Genre share
0%

Game audience

Language markets

Audience breakdown by language

Previous ISO week · average concurrent audience

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
RURussian5265888h+67%
ENEnglish4306605h—
JAJapanese253259h—
PLPolish01020h—
FRFrench000h—
ESSpanish000h—
PTPortuguese000h—
DEGerman000h—
ITItalian000h—

Language breakdown over time

Average concurrent audience

Competitive positioning

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1Hearthstone18%2.7Mh
2Teamfight Tactics8%1.3Mh
3Black Desert4%606.4Kh
4Slay the Spire II3%502.7Kh
5Clash Royale3%449.5Kh
6Reverse: 19990%1.8Kh
7Other games64%9.8Mh

Positioning over time

Cumulative audience

Creators to activate

Top Audience

Audience

Audience footprint generated on this game · previous week

  • 1lerritay
    lerritayRU
    Reverse: 1999
    148 viewers
  • 2ryosioss
    ryosiossJA
    Reverse: 1999
    52 viewers

Top Activity

Hours streamed

Time invested in this game the previous week

  • 1lerritay
    lerritayRU
    Reverse: 1999
    6 h
  • 2ryosioss
    ryosiossJA
    Reverse: 1999
    5 h

Specialists

Identity

% time on this game (primary game)

No specialists yet (10h+ streamed required).

Creators catalog · Reverse: 1999 · previous weekPRO

Creators catalog · Reverse: 1999 · previous week
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on gameGrowth
lerritaylerritay · RU
148 viewers265 viewers6 h888h32%+67%
ryosiossryosioss · JA
52 viewers53 viewers5 h259h56%—
2 results · Page 1 / 1PRO

Frequently asked questions

How many viewers does Reverse: 1999 draw on Twitch?▾

Over the past week, Reverse: 1999 drew an average of 11 concurrent viewers on Twitch, across all languages, with a measured peak of 306 viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for Reverse: 1999?▾

Over the past week, the most-watched creators on Reverse: 1999 are lerritay and ryosioss. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is Reverse: 1999 watched?▾

Reverse: 1999 is watched mainly in Russian (50% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.

Is Reverse: 1999 growing on Twitch?▾

There is not enough history yet to establish a reliable trend for Reverse: 1999 on Twitch.

Who publishes Reverse: 1999?▾

According to public data aggregated by Evoa, Reverse: 1999 is published by Bluepoch.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

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