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RuneScape: Dragonwilds
RuneScape: Dragonwilds

RuneScape: Dragonwilds

TwitchData currently observed on Twitch. Other platforms will be integrated progressively.SteamPlayer data currently observed on Steam for this game.

· Jagex

#14
rank among 239 RPG games · previous week
  • Audience
  • Markets
  • Competition
  • Creators

Market read

▾

Over the past week, RuneScape: Dragonwilds was a major game on Twitch, across all languages, with 2.7K average viewers. Its audience is up 76% week over week. This audience concentrates on a single market, English (92% of observed watch time). The game leans on a headline creator: the most-watched holds 80% of watch time, across 36 curated creators. Within the RPG category, it ranks 10th out of 609 games observed the previous week.

Do you publish or represent RuneScape: Dragonwilds? Activate this game on Evoa

Average audience
69
+2194%vs prev. week
Peak audience
2.5K
+8280%vs prev. week
Hours watched
11.5Kh
+2194%vs prev. week
Streams
41
+24%vs prev. week
Genre share
0%

Game audience

Japanese dominance

Audience breakdown by language

Share of Japanese audience over the global market

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
JAJapanese692.5K11.5Kh+2194%
ENEnglish2.5K36.9K422.6Kh+130%
PTPortuguese271744.5Kh−24%
ESSpanish91361.6Kh−63%
DEGerman7481.1Kh−87%
RURussian316439h+27%
FRFrench237337h−79%
ITItalian01151h−57%
PLPolish0424h−95%
+12Other languages1102.9K18.4Kh—

Language breakdown over time

Last 30 days · Japanese vs other markets

Competitive positioning

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1Echoes of Aincrad51%1.2Mh
2ELDEN RING NIGHTREIGN27%652Kh
3NTE: Neverness to Everness3%67.5Kh
4Monster Hunter Wilds2%48.9Kh
5Genshin Impact2%45.3Kh
6RuneScape: Dragonwilds0%11.5Kh
7Other games15%360.7Kh

Positioning over time

Last 30 days · cumulative audience per day

Creators to activate

Top Audience

Audience

Audience footprint generated on this game · previous week

  • 1しんじさん
    しんじさんJA
    RuneScape: Dragonwilds
    2.2K viewers

Top Activity

Hours streamed

Time invested in this game the previous week

  • 1しんじさん
    しんじさんJA
    RuneScape: Dragonwilds
    5 h

Specialists

Identity

% time on this game (primary game)

No specialists yet (10h+ streamed required).

Creators catalog · RuneScape: Dragonwilds · previous weekPRO

Creators catalog · RuneScape: Dragonwilds · previous week
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on gameGrowth
しんじさんしんじさん · JA
2.2K viewers2.6K viewers5 h11.1Kh11%—
1 result · Page 1 / 1PRO

Frequently asked questions

How many viewers does RuneScape: Dragonwilds draw on Twitch?▾

Over the past week, RuneScape: Dragonwilds drew an average of 2.7K concurrent viewers on Twitch, across all languages, with a measured peak of 37K viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for RuneScape: Dragonwilds?▾

Over the past week, the most-watched creators on RuneScape: Dragonwilds are TheBurntPeanut, しんじさん, and itmeJP. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is RuneScape: Dragonwilds watched?▾

RuneScape: Dragonwilds is watched mainly in English (92% of observed watch time). Its audience spans 7 of the 9 languages tracked by Evoa in total.

Is RuneScape: Dragonwilds growing on Twitch?▾

Over the past week, RuneScape: Dragonwilds's audience is up 76% versus the previous week.

Who publishes RuneScape: Dragonwilds?▾

According to public data aggregated by Evoa, RuneScape: Dragonwilds is published by Jagex.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

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