
· TVGS
Over the past week, Schedule I was an established game on Twitch, across all languages, with 236 average viewers. Its audience held steady week over week. This audience centers on one main market, English (60% of observed watch time), and spreads across 9 tracked languages. The Spanish market follows. The game is carried by 28 curated creators, with audience spread evenly among them. Within the Strategy category, it ranks 58th out of 769 games observed the previous week.
Do you publish or represent Schedule I? Activate this game on Evoa
Share of German audience over the global market
Last 30 days · German vs other markets
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Clash Royale | 19% | 175Kh |
| 2 | RimWorld | 8% | 67.5Kh |
| 3 | Teamfight Tactics | 6% | 50.1Kh |
| 4 | Mechabellum | 6% | 49.8Kh |
| 5 | Sid Meier's Civilization VI | 5% | 45.5Kh |
| 6 | Schedule I | 0% | 2.7Kh |
| 7 | Other games | 57% | 509.6Kh |
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
Time invested in this game the previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 250 viewers | 275 viewers | |
| 39 viewers | 49 viewers | |
| 30 viewers | 36 viewers |
Over the past week, Schedule I drew an average of 236 concurrent viewers on Twitch, across all languages, with a measured peak of 858 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Schedule I are Dinklebean, Mada, and zarbex_TV. The full ranking, sortable by audience, activity or specialization, is further down this page.
Schedule I is watched mainly in English (60% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, Schedule I's audience held steady versus the previous week.
According to public data aggregated by Evoa, Schedule I is published by TVGS.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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