
· Ubisoft Entertainment
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | ELDEN RING | 17% | 89.6Kh |
| 2 | Gothic 1 Remake | 8% | 44.1Kh |
| 3 | Diablo IV | 7% | 38Kh |
| 4 | The Witcher 3: Wild Hunt | 5% | 27Kh |
| 5 | NTE: Neverness to Everness | 4% | 20.4Kh |
| 6 | Skull and Bones | 0% | 34h |
| 7 | Other games | 58% | 305.4Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
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Over the past week, Skull and Bones held a niche spot on Twitch, across all languages, with 18 average viewers. This audience centers on one main market, Spanish (49% of observed watch time), and spreads across 2 tracked languages. The English market follows. 2 curated creators cover this game; the most-watched holds 48% of watch time. Within the RPG category, it ranks 137th out of 593 games observed the previous week.
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Over the past week, Skull and Bones drew an average of 18 concurrent viewers on Twitch, across all languages, with a measured peak of 1.1K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Skull and Bones are simuverseden, szczurkowski, and Supereloy77. The full ranking, sortable by audience, activity or specialization, is further down this page.
Skull and Bones is watched mainly in Spanish (49% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Skull and Bones on Twitch.
According to public data aggregated by Evoa, Skull and Bones is published by Ubisoft Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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