
· Ubisoft Entertainment
Over the past week, Skull and Bones held a niche spot on Twitch, across all languages, with 6 average viewers. This audience concentrates on a single market, Spanish (89% of observed watch time). The game leans on a headline creator: the most-watched holds 65% of watch time, across 2 curated creators. Within the RPG category, it ranks 216th out of 609 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | ELDEN RING | 8% | 1.4Mh |
| 2 | Echoes of Aincrad | 8% | 1.3Mh |
| 3 | Diablo IV | 6% | 972.7Kh |
| 4 | NTE: Neverness to Everness | 6% | 947.2Kh |
| 5 | ELDEN RING NIGHTREIGN | 5% | 842Kh |
| 6 | Skull and Bones | 0% | 983h |
| 7 | Other games | 66% | 10.6Mh |
Audience footprint generated on this game · previous week
Time invested in this game the previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 59 viewers | 75 viewers | |
| 43 viewers | 86 viewers |
Over the past week, Skull and Bones drew an average of 6 concurrent viewers on Twitch, across all languages, with a measured peak of 86 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Skull and Bones are Supereloy77 and Kine_ESP. The full ranking, sortable by audience, activity or specialization, is further down this page.
Skull and Bones is watched mainly in Spanish (89% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Skull and Bones on Twitch.
According to public data aggregated by Evoa, Skull and Bones is published by Ubisoft Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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