
· Shiro Games
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Tanks | 24% | 1.8Mh |
| 2 | Palia | 5% | 405.7Kh |
| 3 | Mir Tankov | 5% | 389Kh |
| 4 | Disney Dreamlight Valley | 5% | 342.5Kh |
| 5 | Tomodachi Life: Living the Dream | 3% | 226.1Kh |
| 6 | SpaceCraft | 0% | 18.6Kh |
| 7 | Other games | 58% | 4.4Mh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
39 more creators
The full ranking is available to PRO subscribers.
Over the past week, SpaceCraft was an established game on Twitch, across all languages, with 111 average viewers. Its audience is down 52% week over week. This audience centers on one main market, German (58% of observed watch time), and spreads across 6 tracked languages. The English market follows. The game is carried by 11 curated creators, with audience spread evenly among them. Within the Simulation category, it ranks 63rd out of 635 games observed the previous week.
Do you publish or represent SpaceCraft? Activate this game on Evoa
Over the past week, SpaceCraft drew an average of 111 concurrent viewers on Twitch, across all languages, with a measured peak of 428 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on SpaceCraft are edopeh, Gladd, and KennyStream. The full ranking, sortable by audience, activity or specialization, is further down this page.
SpaceCraft is watched mainly in German (58% of observed watch time). Its audience spans 6 of the 9 languages tracked by Evoa in total.
Over the past week, SpaceCraft's audience is down 52% versus the previous week.
According to public data aggregated by Evoa, SpaceCraft is published by Shiro Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.