
· Playtronic
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Dead by Daylight | 45% | 303.5Kh |
| 2 | ZAKO NO AHIRU | 22% | 144.4Kh |
| 3 | MIMESIS | 10% | 70.3Kh |
| 4 | RESIDENT EVIL 7 biohazard | 8% | 53Kh |
| 5 | Burglin' Gnomes | 2% | 12.1Kh |
| 6 | SUPER GHOULS'N GHOSTS | 1% | 3.7Kh |
| 7 | Other games | 12% | 82.8Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 286 viewers | 443 viewers | |
| 78 viewers | 106 viewers | |
| 53 viewers | 152 viewers | |
| 38 viewers | 41 viewers |
Over the past week, SUPER GHOULS'N GHOSTS held a niche spot on Twitch, across all languages, with 22 average viewers. This audience concentrates on a single market, Japanese (99% of observed watch time). The game leans on a headline creator: the most-watched holds 86% of watch time, across 2 curated creators. Within the Horror category, it ranks 87th out of 478 games observed the previous week.
Do you publish or represent SUPER GHOULS'N GHOSTS? Activate this game on Evoa
Over the past week, SUPER GHOULS'N GHOSTS drew an average of 22 concurrent viewers on Twitch, across all languages, with a measured peak of 373 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on SUPER GHOULS'N GHOSTS are すもの, ワ_イ_ズ, and ミナリン. The full ranking, sortable by audience, activity or specialization, is further down this page.
SUPER GHOULS'N GHOSTS is watched mainly in Japanese (99% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for SUPER GHOULS'N GHOSTS on Twitch.
According to public data aggregated by Evoa, SUPER GHOULS'N GHOSTS is published by Playtronic.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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