
· Nintendo
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | PEAK | 24% | 8.4Kh |
| 2 | Super Mario World | 13% | 4.4Kh |
| 3 | Hollow Knight: Silksong | 13% | 4.4Kh |
| 4 | Hollow Knight | 13% | 4.4Kh |
| 5 | Donkey Kong Country | 4% | 1.5Kh |
| 6 | Super Mario 64 | 1% | 185h |
| 7 | Other games | 33% | 11.5Kh |
Audience footprint generated on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 175 viewers | 281 viewers |
Over the past week, Super Mario 64 was a major game on Twitch, across all languages, with 1.2K average viewers. Its audience is down 24% week over week. This audience concentrates on a single market, English (82% of observed watch time). The Japanese market follows. The game is carried by 55 curated creators, with audience spread evenly among them. Within the Platformer category, it ranks 3rd out of 251 games observed the previous week.
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Over the past week, Super Mario 64 drew an average of 1.2K concurrent viewers on Twitch, across all languages, with a measured peak of 4.1K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Super Mario 64 are Squeex, Dhalucard, and Dinah. The full ranking, sortable by audience, activity or specialization, is further down this page.
Super Mario 64 is watched mainly in English (82% of observed watch time). Its audience spans 8 of the 9 languages tracked by Evoa in total.
Over the past week, Super Mario 64's audience is down 24% versus the previous week.
According to public data aggregated by Evoa, Super Mario 64 is published by Nintendo.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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