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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Lucky Tower Ultimate | 40% | 6.9Kh |
| 2 | It Takes Two | 10% | 1.7Kh |
| 3 | Geometry Dash | 9% | 1.7Kh |
| 4 | PEAK | 9% | 1.6Kh |
| 5 | Hollow Knight: Silksong | 8% | 1.4Kh |
| 6 | Super Mario Odyssey | 1% | 161h |
| 7 | Other games | 23% | 4Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
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Over the past week, Super Mario Odyssey was an established game on Twitch, across all languages, with 331 average viewers. Its audience is down 55% week over week. This audience centers on one main market, English (56% of observed watch time), and spreads across 6 tracked languages. The German and French markets follow as well. The game is carried by 18 curated creators, with audience spread evenly among them. Within the Platformer category, it ranks 10th out of 251 games observed the previous week.
Do you publish or represent Super Mario Odyssey? Activate this game on Evoa
Over the past week, Super Mario Odyssey drew an average of 331 concurrent viewers on Twitch, across all languages, with a measured peak of 3.3K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Super Mario Odyssey are BarbarousKing, SmallAnt, and CrocodyleTV. The full ranking, sortable by audience, activity or specialization, is further down this page.
Super Mario Odyssey is watched mainly in English (56% of observed watch time). Its audience spans 6 of the 9 languages tracked by Evoa in total.
Over the past week, Super Mario Odyssey's audience is down 55% versus the previous week.
The publisher of Super Mario Odyssey is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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