
· Nintendo
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Geometry Dash | 17% | 21Kh |
| 2 | Lucky Tower Ultimate | 13% | 15.9Kh |
| 3 | Hollow Knight: Silksong | 13% | 15.5Kh |
| 4 | PEAK | 12% | 14.9Kh |
| 5 | Super Mario Maker 2 | 12% | 14.6Kh |
| 6 | Super Mario Sunshine | 1% | 800h |
| 7 | Other games | 32% | 38.9Kh |
Audience footprint generated on this game
Time invested in this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 247 viewers | 264 viewers |
Over the past week, Super Mario Sunshine held a niche spot on Twitch, across all languages, with 36 average viewers. This audience concentrates on a single market, English (76% of observed watch time). The Spanish market follows. 4 curated creators cover this game; the most-watched holds 39% of watch time. Within the Platformer category, it ranks 58th out of 279 games observed the previous week.
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Over the past week, Super Mario Sunshine drew an average of 36 concurrent viewers on Twitch, across all languages, with a measured peak of 658 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Super Mario Sunshine are CrocodyleTV, Linkus7, and 360Chrism. The full ranking, sortable by audience, activity or specialization, is further down this page.
Super Mario Sunshine is watched mainly in English (76% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Super Mario Sunshine on Twitch.
According to public data aggregated by Evoa, Super Mario Sunshine is published by Nintendo.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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