
· Nintendo
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Super Mario Galaxy 2 | 18% | 12Kh |
| 2 | Super Mario Odyssey | 15% | 10Kh |
| 3 | Super Mario 64 | 12% | 8.3Kh |
| 4 | PEAK | 10% | 6.9Kh |
| 5 | Hollow Knight | 9% | 6Kh |
| 6 | Super Mario Sunshine | 0% | 64h |
| 7 | Other games | 37% | 24.9Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 942 viewers | 1.5K viewers | |
| 470 viewers | 521 viewers | |
| 342 viewers | 430 viewers | |
| 93 viewers | 97 viewers |
Over the past week, Super Mario Sunshine held a niche spot on Twitch, across all languages, with 14 average viewers. This audience centers on one main market, English (56% of observed watch time), and spreads across 2 tracked languages. The Japanese market follows. The game is carried by 1 curated creator, with audience spread evenly among them. Within the Platformer category, it ranks 49th out of 251 games observed the previous week.
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Over the past week, Super Mario Sunshine drew an average of 14 concurrent viewers on Twitch, across all languages, with a measured peak of 619 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Super Mario Sunshine are CrocodyleTV, Linkus7, and Niniste. The full ranking, sortable by audience, activity or specialization, is further down this page.
Super Mario Sunshine is watched mainly in English (56% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Super Mario Sunshine on Twitch.
According to public data aggregated by Evoa, Super Mario Sunshine is published by Nintendo.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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