
· Ubisoft Entertainment
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Black Russia | 61% | 97Kh |
| 2 | Forza Horizon 6 | 13% | 20.8Kh |
| 3 | Le Mans Ultimate | 6% | 8.9Kh |
| 4 | BeamNG.drive | 5% | 8.5Kh |
| 5 | SnowRunner | 3% | 5.3Kh |
| 6 | The Crew: Motorfest | 0% | 252h |
| 7 | Other games | 11% | 17.8Kh |
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 76 viewers | 98 viewers |
Over the past week, The Crew: Motorfest held a niche spot on Twitch, across all languages, with 9 average viewers. This audience concentrates on a single market, French (73% of observed watch time). The Russian market follows. 2 curated creators cover this game; the most-watched holds 39% of watch time. Within the Racing category, it ranks 38th out of 134 games observed the previous week.
Do you publish or represent The Crew: Motorfest? Activate this game on Evoa
Over the past week, The Crew: Motorfest drew an average of 9 concurrent viewers on Twitch, across all languages, with a measured peak of 140 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on The Crew: Motorfest are simuverseden, Hushiie, and bulletthekrazygamer. The full ranking, sortable by audience, activity or specialization, is further down this page.
The Crew: Motorfest is watched mainly in French (73% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for The Crew: Motorfest on Twitch.
According to public data aggregated by Evoa, The Crew: Motorfest is published by Ubisoft Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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