
· Cygames
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | ELDEN RING | 8% | 1.4Mh |
| 2 | Echoes of Aincrad | 8% | 1.3Mh |
| 3 | Diablo IV | 6% | 972.7Kh |
| 4 | NTE: Neverness to Everness | 6% | 947.2Kh |
| 5 | ELDEN RING NIGHTREIGN | 5% | 842Kh |
| 6 | Granblue Fantasy Versus: Rising | 0% | 9.6Kh |
| 7 | Other games | 66% | 10.6Mh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 233 viewers | 352 viewers | |
| 109 viewers | 142 viewers | |
| 62 viewers | 98 viewers | |
| 60 viewers | 69 viewers | |
| 55 viewers | 68 viewers | |
| 53 viewers | 61 viewers | |
| 43 viewers | 57 viewers | |
| 29 viewers | 29 viewers | |
| 26 viewers | 34 viewers | |
| 23 viewers | 30 viewers |
Over the past week, Granblue Fantasy Versus: Rising held a niche spot on Twitch, across all languages, with 57 average viewers. This audience concentrates on a single market, English (80% of observed watch time). The game is carried by 10 curated creators, with audience spread evenly among them. Within the RPG category, it ranks 102nd out of 609 games observed the previous week.
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Over the past week, Granblue Fantasy Versus: Rising drew an average of 57 concurrent viewers on Twitch, across all languages, with a measured peak of 435 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Granblue Fantasy Versus: Rising are Evo, TeamSp00ky, and ParagonFGC. The full ranking, sortable by audience, activity or specialization, is further down this page.
Granblue Fantasy Versus: Rising is watched mainly in English (80% of observed watch time). Its audience spans 5 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Granblue Fantasy Versus: Rising on Twitch.
According to public data aggregated by Evoa, Granblue Fantasy Versus: Rising is published by Cygames.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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